Abstract
Nier: Automata is unique piece of entertainment media that brings about a discussion for AI ethics. It makes use of narrative elements in its diegesis to outline issues of AI personhood and the ethical concerns that entail, and blends it with non-diegetic gameplay which dissociates the player from the player characters. This magnifies the player presence in the game to a diegetic level. With the player as part of the game’s diegesis, the game creates a procedural rhetoric which advocates that AI should be made accountable to humans to achieve equitable use of AI through its series of diegetic and non-diegetic game play.
| Original language | English |
|---|---|
| Qualification | Bachelor of Education (Honours) |
| Supervisors/Advisors |
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| Publication status | Published - 2020 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Honours Project (HP)
- Bachelor of Education (Honours) (English Language) (Five-year Full-time)
- Programme code: A5B059
- Course code: ENG4907
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