Abstract
Nier: Automata is unique piece of entertainment media that brings about a discussion for AI ethics. It makes use of narrative elements in its diegesis to outline issues of AI personhood and the ethical concerns that entail, and blends it with non-diegetic gameplay which dissociates the player from the player characters. This magnifies the player presence in the game to a diegetic level. With the player as part of the game’s diegesis, the game creates a procedural rhetoric which advocates that AI should be made accountable to humans to achieve equitable use of AI through its series of diegetic and non-diegetic game play.
Original language | English |
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Qualification | Bachelor of Education (Honours) |
Supervisors/Advisors |
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Publication status | Published - 2020 |
Keywords
- Honours Project (HP)
- Bachelor of Education (Honours) (English Language) (Five-year Full-time)
- Programme code: A5B059
- Course code: ENG4907