Using game making pedagogy to facilitate student learning of interactive multimedia

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18 Citations (Scopus)

Abstract

With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging subject area is not effective for students in achieving the expected learning outcomes, a seven stage game making pedagogical model (GMP) is proposed for facilitating student learning. Both quantitative and qualitative responses of 25 higher diploma students majoring in information technology to the effectiveness of the GMP model were collected and analysed. Initial findings support that the model helps improve students' learning motivation, problem solving ability and creativity. In addition, a majority of students agreed that using a wiki platform for peer collaboration, as suggested by the model, is particularly conducive to enhancing their knowledge of and skills with interactive multimedia. Copyright © 2009 Australasian Society for Computers in Learning in Tertiary Education (ASCILITE).
Original languageEnglish
Pages (from-to)204-220
JournalAustralasian Journal of Educational Technology
Volume25
Issue number2
DOIs
Publication statusPublished - May 2009

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multimedia
learning
student
learning motivation
creativity
information technology
instruction
ability
education
Society

Citation

Cheng, G. (2009). Using game making pedagogy to facilitate student learning of interactive multimedia. Australasian Journal of Educational Technology, 25(2), 204-220.