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Use of 3D and virtual reality technologies for science education: Student-teachers' receptivity

  • Yau Yuen YEUNG
  • , Yeung Chung LEE

Research output: Contribution to conferencePapers

Abstract

Like traditional visual aids, many types of three-dimensional (3D) and virtual reality (VR) (which is also known as cyberspace, artificial reality, or synthetic/virtual environment) technologies are widely believed to be capable of enhancing student-centered (or self-organized) learning through an almost realistic exploration, interaction, navigation and/or manipulation of objects in the virtual 3D world. In particular, they can help students develop their ability to visualize, understand and mentally construct the details of complex scientific data and models which will otherwise be lost, distorted or easily misinterpreted in planar 2D projection (or monoscopic images). VR technologies can also simulate environment with potential hazard and provide ways of perception from an advantageous or prescribed perspective which is not possible in the real world situation (e.g. viewing of the solar system or any molecules in any preferred position). With the advent of inexpensive high-speed multimedia computers and many user-friendly 3D/VR software, the application of 3D/VR technologies for science education in schools is no longer a dream. Using various types of 3D/VR technologies, we had created seven sets of resource kits, of which some were placed on the Internet (with website address http://www.ied.edu.hk/has/ised/3dvr.htm) to provide some value-free knowledge to the public and some were adopted to support the teaching of some Science lessons in eight classes of student-teachers at HKIEd. A questionnaire survey was administered to 124 student-teachers to collect information about their prior knowledge and perceptions of these technologies and their likelihood of adopting those technologies in their teaching profession. A preliminary report on the survey findings will be presented in this paper which will include the receptivity ranking of those technologies as perceived by the student-teachers as well as discussion on the future application of those technologies in school environment.
Original languageEnglish
Publication statusPublished - 1999
EventHong Kong Educational Research Association (HKERA) 16th Annual Conference: Exploring New Frontiers in Education = 香港教育研究學會第十六屆週年研討會:探索教育新領域 - The Hong Kong Institute of Education, Hong Kong, China
Duration: 20 Nov 199921 Nov 1999

Conference

ConferenceHong Kong Educational Research Association (HKERA) 16th Annual Conference: Exploring New Frontiers in Education = 香港教育研究學會第十六屆週年研討會:探索教育新領域
Country/TerritoryHong Kong, China
Period20/11/9921/11/99

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

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