This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain’s paper, Challenges and opportunities: Using a science-based video game in secondary school settings, explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the availability of technologies, the skilfulness of the teachers and readiness of the students for a more successful use of games in schools. In addition, the deﬁnition of student engagement is also further discussed. Copyright © 2012 Springer Science+Business Media Dordrecht.
CitationTay, L. Y., & Lim, C. P. (2012). The rules of the game. Cultural Studies of Science Education, 7(4), 813-819.
- Digital games
- Student engagement