The rules of the game

Lee Yong TAY, Cher Ping LIM

Research output: Contribution to journalArticles

2 Citations (Scopus)

Abstract

This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain’s paper, Challenges and opportunities: Using a science-based video game in secondary school settings, explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the availability of technologies, the skilfulness of the teachers and readiness of the students for a more successful use of games in schools. In addition, the definition of student engagement is also further discussed. Copyright © 2012 Springer Science+Business Media Dordrecht.
Original languageEnglish
Pages (from-to)813-819
JournalCultural Studies of Science Education
Volume7
Issue number4
DOIs
Publication statusPublished - Dec 2012

Citation

Tay, L. Y., & Lim, C. P. (2012). The rules of the game. Cultural Studies of Science Education, 7(4), 813-819.

Keywords

  • Digital games
  • Education
  • Student engagement

Fingerprint Dive into the research topics of 'The rules of the game'. Together they form a unique fingerprint.