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The optimal implementation of game elements in geographical education: A comparison on traditional pedagogy, gamification, and game-based learning
On Ki LO
Department of Social Sciences (SSC)
Research output
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Thesis
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Honours Projects (HP)
Overview
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Dive into the research topics of 'The optimal implementation of game elements in geographical education: A comparison on traditional pedagogy, gamification, and game-based learning'. Together they form a unique fingerprint.
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Keyphrases
Pedagogy
100%
Geography Education
100%
Game-based Learning
100%
Traditional Pedagogy
100%
Gamification
100%
Game Elements
100%
Traditional Games
100%
Cognitive Learning Outcomes
66%
Student Engagement
33%
Climate Change
33%
Learning Outcomes
33%
Student Learning Outcomes
33%
Learning Motivation
33%
Engaged Learning
33%
Pedagogical Approaches
33%
Student Learning Motivation
33%
Subsequent Learning
33%
Game Design
33%
Experimental Lesson
33%
National Collaboration
33%
Gaming in Education
33%
Research Claims
33%
Social Sciences
Learning Outcome
100%
Gamification
100%
Student Learning
50%
Cognitive Learning
50%
Climate Change
25%
Research
25%
Learning Motivation
25%
Psychology
Gamification
100%
Gaming
50%