Abstract
Science, technology, engineering, and mathematics (STEM) education in Hong Kong was proposed by Carrie Lam, the Chief Executive of Hong Kong in 2015 and later optimized in 2022 as science, technology, engineering, arts, and mathematics (STEAM) education. The goal of STEAM education is to cultivate students’ solid STEM knowledge to support Hong Kong’s rapid economic and technological development to meet contemporary world challenges; however, the role and educational purpose of the arts (i.e., the “A”) in STEAM education have not been stated clearly. I share three teaching examples and discuss how to integrate the arts into STEM education and cultivate students’ creativity through hands-on activities. To implement STEAM education, teachers could begin with the subjects they teach and then explore ways to integrate the other four areas to create STEAM education. Copyright © 2025 by Yichien Cooper and Alice Lai.
Original language | English |
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Title of host publication | STEAM education: Intersections and thresholds |
Editors | Yichien COOPER, Alice LAI |
Place of Publication | Leiden, The Netherlands |
Publisher | Brill |
Pages | 264-280 |
ISBN (Electronic) | 9789004714748 |
ISBN (Print) | 9789004714731, 9789004714724 |
DOIs | |
Publication status | Published - 2025 |
Citation
Wong, S. L. (2025). Teaching STEAM education in Hong Kong. In Y. Cooper, & A. Lai (Eds.), STEAM education: Intersections and thresholds (pp. 264-280). Brill. https://doi.org/10.1163/9789004714748_017Keywords
- STEAM education
- Hands-on activities
- Inquiry learning