1. To what extent does instrument making be a kind of music making?
2. What is the difficulty of incorporating the STEAM initiative in classroom music?
3. How does the “traditional” paradigm of creative music-making activity be shifted under the STEAM initiative?
Recently, there are strong needs to promote STEAM education to nurture students' creativity, collaboration and problem-solving skills through the integration of academic disciplines namely Science, Technology, Engineering, Arts and Mathematics. With the funding of Teaching Development Grant by the University, the presenter has successfully launched a course entitled Creativity in Music which features musical creativity and STEAM education. It enables student of different levels to enjoy creative music-making and foster innovation.
The workshop aims at providing hands-on experience to the participants on how to incorporate coding software, electronic building blocks and contemporary music composition techniques in classroom music. The content of the workshop will provide hands-on experiences to the participants in which they will be guided to (1) Invent a musical instrument(s) through the application of electronic building blocks; and (2) Create/Improvise a piece of creative music for the instruments. The presenter will demonstrate how to design a music programme by applying relevant coding language which connects objects with virtual patch to create interactive sounds for the invented electronic instrument. Copyright © 2018 International Society for Music Education.
Original language | English |
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Publication status | Published - Jul 2018 |
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Leung, C. H. (2018, July). STEAM education: Empowering students to become music inventors through the application of coding, electronic building blocks and contemporary music composition techniques. Workshop conducted at The Music In Schools and Teacher Education Commission (MISTEC) 2018 pre-conference seminar: Global, Lifelong Learning Through Music, University of New York in Prague, Prague, Czeck Republic.
- TDG project code: T0191
- Period: TDG 2016-2017
- Teaching Development Grant (TDG)
- Teaching Development Grant (TDG) Output
- Workshop
- No. of participants: 120
- STEAM
- Music composition
- Coding
- Technology
- Electronic building blocks
- Alt. title: STEAM education with the application of electronic building blocks