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Spirit of the game: Empowering students as designers in schools?
Cher Ping LIM
Department of Curriculum and Instruction (C&I)
Research output
:
Contribution to journal
›
Articles
›
peer-review
58
Citations (Scopus)
Overview
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Keyphrases
Classroom Practice
33%
Computer Games
100%
Computer Use
33%
Copyright
33%
Educators
33%
Empowering Students
100%
Full Potential
33%
Games in School
33%
Information Communication Technology
33%
Innovative Practices
33%
Insignificance
33%
Learning Engagement
33%
Local Government Bodies
33%
Microsoft
66%
Ministry of Education
33%
National Government
33%
School Curriculum
33%
Sociocultural Context
33%
Spirit of the Game
100%
Student Designers
100%
Social Sciences
Alcoholic Beverages
100%
Central Government
100%
Classroom Practice
100%
Government Educational Bodies
100%
Information and Communication Technologies
100%
Economics, Econometrics and Finance
Local Government
100%
National Government
100%
Computer Science
Computer Game
100%
Information and Communication Technologies
33%
School Curriculum
33%