Abstract
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical decision-making. Although authors often concluded that simulations enhanced learners’ knowledge (e.g. legal literacy), skills (e.g. instructional leadership), and attitudes (e.g. self-efficacy), weak research designs and methods limited the strength of evidence. This underscores the need for experimental and quasi-experimental, mixed-methods research capable of evaluating and illuminating the nature of the impact that simulations have on learner engagement and outcomes. Copyright © 2025 Taylor & Francis Group, LLC.
| Original language | English |
|---|---|
| Pages (from-to) | 178-199 |
| Journal | Leadership and Policy in Schools |
| Volume | 24 |
| Issue number | 1 |
| Early online date | Jan 2025 |
| DOIs | |
| Publication status | Published - 2025 |
Citation
Hallinger, P., Banoğlu, K., & Gümüş, S. (2025). Scoping review of research on digital simulations and serious games in educational leadership and management. Leadership and Policy in Schools, 24(1), 178-199. https://doi.org/10.1080/15700763.2024.2447315UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 9 Industry, Innovation, and Infrastructure