Research proposal: The influence of gamification in the flipped classroom on learner achievement and engagement for adult business education in China

Lui Kwan NG, Chung Kwan LO

Research output: Contribution to conferencePapers

Original languageEnglish
Publication statusPublished - Sept 2021
EventThe 25th Global Chinese Conference on Computers in Education (GCCCE 2021): "Reimagine Computers in Education"
- The Education University of Hong Kong, Hong Kong
Duration: 11 Sept 202115 Sept 2021
https://www.gcsce.net/gccce2021/www.eduhk.hk/gccce2021/index.html

Conference

ConferenceThe 25th Global Chinese Conference on Computers in Education (GCCCE 2021): "Reimagine Computers in Education"
Abbreviated titleGCCCE 2021
Country/TerritoryHong Kong
Period11/09/2115/09/21
Internet address

Citation

Ng, L. K., & Lo, C. K. (2021, September). Research proposal: The influence of gamification in the flipped classroom on learner achievement and engagement for adult business education in China. Paper presented at The 25th Global Chinese Conference on Computers in Education (GCCCE 2021), Hong Kong, China.