Learners are the subject of the educational endeavor, and include the “teachers” and everyone from the very young to seniors. With instant and 24/7 connections to the world via technologies, the transformed educational ecosystem has given rise to prosumer learners who are both producers and consumers. Technology has expanded the diversity and range of possible learning contexts, enabled the provision of lifelong learning opportunities, and assisted in catering for learners with different academic abilities and behavioral needs, while resetting the traditional classroom-based schooling and herd-driven consumer culture to a life-wide participatory culture. Today’s digital arts pedagogy and technology-enhanced curriculum should be more prosumer friendly—liberating teachers and learners from the constraints of school practices (e.g., rigid timetables, fixed rows of desks and chairs) while facilitating learners to become more adaptable and flexible, able to negotiate, navigate, and manipulate the oceans of knowledge that is fluid, multifaceted and open to interpretation. Copyright © 2017 Oxford University Press.
|Title of host publication||The Oxford handbook of technology and music education|
|Editors||S. Alex RUTHMANN, Roger MANTIE|
|Place of Publication||New York|
|Publisher||Oxford University Press|
|Publication status||Published - Jul 2017|
CitationLeong, S. (2017). Prosumer learners and digital arts pedagogy. In A. Ruthmann, & R. Mantie (Eds.), The Oxford handbook of technology and music education (pp. 413-419). New York, USA: Oxford University Press.
- Digital arts