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Online flipped and gamification classroom: Risks and opportunities for the academic achievement of adult sustainable learning during COVID-19 pandemic
Lui Kwan NG,
Chung Kwan LO
Department of Mathematics and Information Technology (MIT)
Research output
:
Contribution to journal
›
Articles
›
peer-review
8
Citations (Scopus)
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Dive into the research topics of 'Online flipped and gamification classroom: Risks and opportunities for the academic achievement of adult sustainable learning during COVID-19 pandemic'. Together they form a unique fingerprint.
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Earth & Environmental Sciences
pandemics
100%
adult education
71%
learning
61%
self determination
29%
higher education
24%
program
19%
teaching
19%
sustainability
13%
city
10%
method
4%
Social Sciences
academic achievement
65%
Adult Education
52%
classroom
39%
business management
30%
learning
25%
self-determination
23%
assistant
22%
teacher
20%
sustainability
18%
Teaching
10%
education
7%
Engineering & Materials Science
Gamification
98%
Education
63%
Sustainable development
22%
Teaching
21%
Industry
10%