This paper presents an interdisciplinary approach for incorporating computer music and virtual reality (VR) practices into a multimedia performance installation. The approach makes use of the complete surrounding virtual environment made available by VR technology and the stage acoustic setting of spatial audio to achieve a fully immersive experience for the audience. A bring-yourown-device (BYOD) strategy is adopted that requires the audience members to use their own smartphones as a 360-degree viewing device. A number of issues in relation to the implementation of multimedia performances that incorporate VR are discussed, including a technique for synchronizing the visual content of the audience and the interactivity among sound, music, and vision. Copyright © 2017 Cheng Lee.
|Title of host publication||2017 ICMC/EMW : hearing the self, Oct. 15th-20th, 2017, Shanghai, China|
|Place of Publication||Shanghai|
|Publisher||Shanghai Conservatory of Music|
|Publication status||Published - 2017|
Bibliographical noteCheng, L. (2017). Multimedia performance installation with virtual reality. In 2017 ICMC/EMW : hearing the self, Oct. 15th-20th, 2017, Shanghai, China (pp. 347-350). Shanghai: Shanghai Conservatory of Music.
- Alt. title: Proceedings of the 43rd International Computer Music Conference