Massive online multiplayer games as an environment for English learning among Iranian EFL students

Ali SOYOOF, Barry Lee REYNOLDS, Kan Kan CHAN, Wen-Ta TSENG, Kate MCLAY

Research output: Contribution to journalArticlespeer-review

9 Citations (Scopus)

Abstract

Research has shown that massively multiplayer online role-playing games (MMORPGs) have the potential to offer language learning opportunities. However, there is a dearth of research exploring student attitudes about the potential of these games for language learning. We used the language learning principles framework proposed by Brown and Lee (2015) to explore the attitudes of informal Iranian EFL gamers about the potential of the MMORPG environment for language learning. Using a mixed-methods approach, data collected by means of a questionnaire (N = 500) and semi-structured interviews (N = 20) showed that participant attitudes aligned with eight language learning principles (i.e. autonomy, transfer, reward, self-regulation, identity and investment, interaction, languaculture, and agency). The findings of the study highlight the potential of the MMORPG environment for language learning. Parents and EFL teachers should consider the potential affordances of the MMORPG environment as an alternative or complement to formal English language learning environments. Copyright © 2023 Informa UK Limited, trading as Taylor & Francis Group.

Original languageEnglish
Pages (from-to)128-171
JournalComputer Assisted Language Learning
Volume38
Issue number1-2
Early online dateFeb 2023
DOIs
Publication statusPublished - 2025

Citation

Soyoof, A., Reynolds, B. L., Chan, K. K., Tseng, W.-T., & McLay, K. (2025). Massive online multiplayer games as an environment for English learning among Iranian EFL students. Computer Assisted Language Learning, 38(1-2), 128-171. https://doi.org/10.1080/09588221.2023.2171065

Keywords

  • Digital games
  • MMORPG
  • Attitude
  • Language learning principles
  • Agency
  • Environment
  • Iranian EFL

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