Abstract
In software modeling, it is difficult to properly arrange the modeling of system structure and behavior as the traversal between software models usually lacks a clear progression path. Taking an inter-disciplinary approach, this paper tackles the problem by borrowing ideas from a successful movie “Architecture 101”. The commonalities between the movie and modeling are studied. The result is a proposal for multi-modeling construction. The benefits include more explicit guidance in software development. And the progression from model to code is made more productive. Copyright © 2013 Science & Engineering Research Support Center.
| Original language | English |
|---|---|
| Pages (from-to) | 259-268 |
| Journal | International Journal of Software Engineering and its Applications |
| Volume | 7 |
| Issue number | 4 |
| Publication status | Published - Jul 2013 |
Keywords
- System view
- Abstraction level
- Fragment
- Balance
- “Architecture 101”
Fingerprint
Dive into the research topics of 'Lessons for software modeling from “Architecture 101” movie'. Together they form a unique fingerprint.- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS