Abstract
Recent decades have witnessed the rapid growth of intelligent tutoring systems (ITS), in which personalized adaptive techniques are successfully employed to improve the learning of each individual student. However, the problem of using cognitive analysis to distill the knowledge and gaming factor from students learning history is still underexplored. To this end, we propose a Knowledge Plus Gaming Response Model (KPGRM) based on multiple-attempt responses. Specifically, we first measure the explicit gaming factor in each multiple-attempt response. Next, we utilize collaborative filtering methods to infer the implicit gaming factor of one-attempt responses. Then we model student learning cognitively by considering both gaming and knowledge factors simultaneously based on a signal detection model. Extensive experiments on two real-world datasets prove that KPGRM can model student learning more effectively as well as obtain a more reasonable analysis. Copyright © 2017 International World Wide Web Conference Committee (IW3C2).
Original language | English |
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Title of host publication | Proceedings of the 26th International Conference on World Wide Web Companion |
Place of Publication | Geneva, Switzerland |
Publisher | International World Wide Web Conferences Steering Committee |
Pages | 321-329 |
ISBN (Electronic) | 9781450349147 |
DOIs | |
Publication status | Published - 2017 |
Citation
Wu, R., Xu, G., Chen, E., Liu, Q., & Ng, W. (2017). Knowledge or gaming? Cognitive modelling based on multiple-attempt response. In Proceedings of the 26th International Conference on World Wide Web Companion (pp. 321-329). International World Wide Web Conferences Steering Committee. https://doi.org/10.1145/3041021.3054156Keywords
- Educational data analytics
- Intelligent tutoring systems
- Context-aware web-based learning
- Gaming the system
- Cognitive analysis