Instructional design on data visualization model of using ar sandbox apps in learning and teaching geography

Aaron Hok Him LIU, Lai Yin KWOK

Research output: Chapter in Book/Report/Conference proceedingChapters

Abstract

Visualization of spatial data powerfully enhances our understanding of Geography in which map reading is one of the difficult skills for secondary teachers to teach. The AR sandbox provides a new tangible way to overcome this learning obstacle. Since the COVID-19 suspension has restricted the usage of authentic teaching methods since 2020, virtualizing the tangible sandbox into the mobile AR Sandbox app is necessary to continue learning and teaching Geography. Despite the technological breakthrough, a new pedagogy is required for adopting the technologies into effective teaching. Past research bodies found that the best use of the AR sandbox requires good learning instructions. The researchers develops the new data visualization model to convert spatial learning into the new AR/VR learning environment. This paper aims to outline an instructional design of the AR sandbox and conjecture a conceptual IPAD framework of the AR sandbox in some online fieldtrips with a seamless approach in teaching some geospatial concepts of Geography in Hong Kong's K-12 classrooms. Finally, some implications will be drawn for further research. Copyright © 2022 Asia-Pacific Society for Computers in Education.

Original languageEnglish
Title of host publicationProceedings of the 30th International Conference on Computers in Education, ICCE 2022
Place of PublicationTaiwan
PublisherAsia-Pacific Society for Computers in Education
Pages429-432
Volume1
ISBN (Electronic)9789869721493
Publication statusPublished - 2022

Citation

Liu, A. H.-H., & Kwok, P. L.-Y. (2022). Instructional design on data visualization model of using ar sandbox apps in learning and teaching geography. In Proceedings of the 30th International Conference on Computers in Education, ICCE 2022 (Vol. 1, pp. 429-432). Taiwan: Asia-Pacific Society for Computers in Education.

Keywords

  • Augmented reality
  • AR sandbox
  • Data visualization
  • Mobile AR
  • Tangible AR
  • PG student publication

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