Based on the Wiimote controller of the Nintendo electronic game, several circular motion experiments have been developed for secondary physics education. Using some relevant free open-source software, students can study the acceleration of an object in real-time by employing the Wiimote controller as a reliable sensor for collecting the data on its acceleration in 3 directions. Those experiments are designed to help students understand the physics principles underlying the horizontal and vertical circular motion of an object. In this presentation, we shall report the design of the experiments for using Wiimote to study circular motions, and elucidate the typical findings as observed in the experiments.
|Publication status||Published - May 2015|
|Event||The 19th Global Chinese Conference on Computers in Education (GCCCE 2015): "21st Century Core Competencies" - National Central University, Taipei, Taiwan, Province of China|
Duration: 25 May 2015 → 29 May 2015
|Conference||The 19th Global Chinese Conference on Computers in Education (GCCCE 2015): "21st Century Core Competencies"|
|Abbreviated title||GCCCE 2015|
|Country/Territory||Taiwan, Province of China|
|Period||25/05/15 → 29/05/15|
CitationChan, K. W. (2015, May). Innovative use of wiimote controller for circular motion experiments: Design and preliminary findings. Paper presented at The 19th Global Chinese Conference on Computers in Education (GCCCE 2015), Howard Civil Service International House, Taiwan.
- Circular motion experiments
- Secondary physics education