Abstract
MOOCs have rapidly been a predominant form of distance learning recently. Through high-speed internet, students in MOOCs can not only enjoy best learning resources around the world, but also connect closely with others. However, it is worrying that completion rate of MOOCs is only 10% on average, which reflects the low engagement of learning in MOOCs. Confronted with such problem, this paper proposed a gamification design of MOOC videos by adding implicit feedback into mechanics and updating existing delivery media from lecture-style to narrative-style. Copyright © 2017 Springer International Publishing AG.
Original language | English |
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Title of host publication | Blended learning. New challenges and innovative practices: 10th International Conference, ICBL 2017, Hong Kong, China, June 27-29, 2017, proceedings |
Editors | Simon K.S. CHEUNG, Lam-for KWOK, Will W.K. MA, Lap-Kei LEE, Harrison YANG |
Place of Publication | Cham |
Publisher | Springer |
Pages | 433-444 |
ISBN (Electronic) | 9783319593609 |
ISBN (Print) | 9783319593593 |
DOIs | |
Publication status | Published - 2017 |