Improving video engagement by gamification: A proposed design of MOOC videos

Yun ZHU, Leisi PEI, Junjie SHANG

Research output: Chapter in Book/Report/Conference proceedingChapters

22 Citations (Scopus)

Abstract

MOOCs have rapidly been a predominant form of distance learning recently. Through high-speed internet, students in MOOCs can not only enjoy best learning resources around the world, but also connect closely with others. However, it is worrying that completion rate of MOOCs is only 10% on average, which reflects the low engagement of learning in MOOCs. Confronted with such problem, this paper proposed a gamification design of MOOC videos by adding implicit feedback into mechanics and updating existing delivery media from lecture-style to narrative-style. Copyright © 2017 Springer International Publishing AG.

Original languageEnglish
Title of host publicationBlended learning. New challenges and innovative practices: 10th International Conference, ICBL 2017, Hong Kong, China, June 27-29, 2017, proceedings
EditorsSimon K.S. CHEUNG, Lam-for KWOK, Will W.K. MA, Lap-Kei LEE, Harrison YANG
Place of PublicationCham
PublisherSpringer
Pages433-444
ISBN (Electronic)9783319593609
ISBN (Print)9783319593593
DOIs
Publication statusPublished - 2017

Citation

Zhu, Y., Pei, L., & Shang, J. (2017). Improving video engagement by gamification: A proposed design of MOOC videos. In S. K. S. Cheung, L.-F. Kwok, W. W. K. Ma, L.-K. Lee, & H. Yang (Eds.), Blended learning. New challenges and innovative practices: 10th International Conference, ICBL 2017, Hong Kong, China, June 27-29, 2017, proceedings (pp. 433-444). Springer. https://doi.org/10.1007/978-3-319-59360-9_38

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