Improving the mCSCL approach of a mobile Chinese character forming game via a design-based research cycle

Lung-Hsiang WONG, Ivica BOTICKI, Jizhen SUN, Chee Kit LOOI

Research output: Chapter in Book/Report/Conference proceedingChapters

1 Citation (Scopus)

Abstract

We describe one cycle of design-based research (DBR) in which we explore mCSCL through an iterative process of (re)designing and testing the learning approach with students. The mCSCL application assigns each student a component of a Chinese character and requires them to spontaneously form groups that can assemble a Chinese character. We observe the enactment of the learning design in two modes (with and without the ICT), and found the students favor the card mode over the phone mode due to their emergent trial-anderror strategy. That triggered us to examine the scaffolding strategies by exploring domainoriented theories to inform us in deciding how we should accommodate their use of the strategy. This cycle of DBR has reshaped our learning design. This paper brings to the fore the value of the interplay of theories, implementations and reflections as advocated by DBR. Copyright © 2011 ISLS.

Original languageEnglish
Title of host publicationConnecting Computer-Supported Collaborative Learning to Policy and Practice: Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL 2011)
Place of PublicationHong Kong
PublisherInternational Society of the Learning Sciences (ISLS)
Pages168-175
VolumeI
ISBN (Print)9780578091525
Publication statusPublished - 2011

Citation

Wong, L.-H., Boticki, I., Sun, J., & Looi, C.-K. (2011). Improving the mCSCL approach of a mobile Chinese character forming game via a design-based research cycle. In Connecting Computer-Supported Collaborative Learning to Policy and Practice: Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL 2011) (Vol. I, pp. 168-175). Hong Kong: International Society of the Learning Sciences (ISLS).

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