Abstract
Our previous work, FIBER (Flipped Issue-Based Enquiry Ride), is a pedagogical framework to integrate FC (Flipped Classroom) into the process of issue-based enquiry learning for social humanities education. This paper presents our recent work, G-FIBER (Gamified-FIBER), in which we have re-worked on FIBER with the infusion of gamified learning. In the evaluative study (with 72 high-school students in Hong Kong), we showed the pedagogical effectiveness of G-FIBER was significantly higher than FIBER's, with a medium-to-large effect size. This re-work contributes to the field with evidence for grounding more future studies on the crossover between FC and gamified learning for advancing students' learning in school education. Copyright © 2021 by The Institute of Electrical and Electronics Engineers, Inc. All rights reserved.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 2021 International Symposium on Educational Technology, ISET 2021 |
| Editors | Lap-Kei LEE, Fu Lee WANG, Yukari KATO, Yan Keung HUI, Shinichi SATO |
| Place of Publication | Danvers, MA |
| Publisher | IEEE |
| Pages | 270-274 |
| ISBN (Electronic) | 9781665428590 |
| DOIs | |
| Publication status | Published - 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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