Game-based self-regulated language learning: Theoretical analysis and bibliometrics

Ruofei ZHANG, Kwok Shing CHENG, Xieling CHEN

Research output: Contribution to journalArticlespeer-review

2 Citations (Scopus)

Abstract

Game-based learning and self-regulated learning have long been valued as effective approaches to language education. However, little research has been conducted to investigate their integration, namely, game-based self-regulated language learning (GBSRLL). This study aims to conceptualise GBSRLL based on the combination of theoretical analysis, thematic evolution analysis, and social network analysis on the research articles in the fields of game-based language learning and self-regulated language learning. The results show that GBSRLL is a new interdisciplinary field emerging since the period from 2018 to 2019. Self-regulated learning strategies that can be performed in GBSRLL, the effects of GBSRLL on learners’ affective states, and the features in GBSRLL were the prominent research topics in this field. Its theoretical foundation centres on the positive correlations between learner motivation, self-efficacy, and autonomy and the implementation of game-based learning and self-regulated learning. It is feasible to conduct GBSRLL due to the strong supportiveness of game mechanics for various phases and strategies of self-regulated learning. More contributions to this new interdisciplinary field are called for, especially from the aspects of the long-term effects of GBSRLL on academic performance and the useful tools and technologies for implementing GBSRLL. Copyright © 2020 Zhang et al.
Original languageEnglish
Article numbere0243827
JournalPLoS One
Volume15
Issue number12
DOIs
Publication statusPublished - 16 Dec 2020

Citation

Zhang, R., Cheng, G., & Chen, X. (2020). Game-based self-regulated language learning: Theoretical analysis and bibliometrics. PLoS One, 15(12). Retrieved from https://doi.org/10.1371/journal.pone.0243827

Keywords

  • PG student publication

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