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Flipped classroom and gamification approach: Its impact on performance and academic commitment on sustainable learning in education
Lui Kwan NG,
Chung Kwan LO
Department of Mathematics and Information Technology (MIT)
Research output
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Contribution to journal
›
Articles
›
peer-review
4
Citations (Scopus)
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Earth & Environmental Sciences
education
64%
learning
61%
pandemics
40%
self determination
23%
pedagogy
23%
didactics
21%
higher education
19%
teaching
15%
city
8%
program
7%
method
3%
Social Sciences
commitment
50%
classroom
39%
performance
34%
learning
25%
education
23%
learning culture
8%
business education
8%
self-determination
6%
didactics
6%
semester
5%
uncertainty
5%
China
4%
Teaching
2%
interview
2%
teacher
2%
time
2%
Engineering & Materials Science
Gamification
100%
Education
63%
Teaching
13%
Uncertainty
9%
Industry
6%