Skip to main navigation
Skip to search
Skip to main content
EdUHK Research Repository Home
About the Repository
Link opens in a new tab
Search content at EdUHK Research Repository
Home
Researchers
Research Units
Projects
Research Outputs
Prizes and Awards
KT Activities
Exploring gamification as a teaching strategy in changing times
Ka Wai LEUNG
,
Ngok Cheng CHAN
Department of Curriculum and Instruction (C&I)
Research output
:
Chapter in Book/Report/Conference proceeding
›
Chapters
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Exploring gamification as a teaching strategy in changing times'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Teaching Strategies
100%
Gamification
100%
Pedagogy
50%
Pre-service Teachers
50%
PowerPoint
50%
Teacher Education
25%
Student Teachers
25%
Undergraduate Students
25%
Copyright
25%
Teacher Educators
25%
Impact on Students Learning
25%
Positive Impact
25%
Focus Group Interviews
25%
Motivation
25%
Learning Motivation
25%
Future Teaching
25%
Lessons Learned
25%
Instructional Strategies
25%
Teacher Education Course
25%
Teacher-student Learning
25%
Student Opinion
25%
Design Process
25%
Undergraduate Teacher Education
25%
Diverse Students
25%
Active Learning Strategies
25%
Gamification Techniques
25%
Gamification Elements
25%
Gamified Assessment
25%
Flow Scales
25%
MDA Framework
25%
Exam Anxiety
25%
Gamification Environment
25%
Social Sciences
Teaching Methods
100%
Gamification
100%
Student Teachers
28%
Pre-Service Teacher
28%
Student Learning
14%
Teacher Educators
14%
Learning Strategy
14%
Focus Group
14%
Case Study
14%
Teacher Learning
14%
Instructional Strategy
14%
Computer Science
Gamification
100%
Case Study
16%
Group Interview
16%
Teacher Educators
16%
Undergraduate Student
16%
Active Learning
16%
Gamification Strategy
16%