Examining the effect of gamification in information science, computer and engineering education: A meta-analysis of student learning performance

Shurui Tiffany BAI, Khe Foon HEW, Biyun HUANG

Research output: Chapter in Book/Report/Conference proceedingChapters

2 Citations (Scopus)

Fingerprint

Dive into the research topics of 'Examining the effect of gamification in information science, computer and engineering education: A meta-analysis of student learning performance'. Together they form a unique fingerprint.

Social Sciences