Examining impacts of two fantasies on university students’ behavioral engagement in gamified learning experience

Shurui Tiffany BAI, Khe Foon Timothy HEW

Research output: Contribution to conferencePapers

Abstract

We compared the impacts of exogenous and endogenous fantasies on students' behavioral engagement in a gamified online course. Experiment 1 (spring 2021, N=23) featured an unrelated gamified exogenous fantasy scenario, while Experiment 2 (spring 2022, N=23) incorporated a gamified endogenous fantasy scenario with embedded learning content. Epistemic network analysis revealed that, regardless of player type, the endogenous fantasy group exhibited more connections related to pre-task analysis, post-task reflection, and pre-task analysis and work-on-quiz activities compared to the exogenous fantasy group. In contrast, the exogenous group tended to complete the quiz without first examining the course resources. They were likely to search for answers in the slides and read the post-task summary for feedback if answered the quizzes wrongly. Copyright © 2024 AERA.
Original languageEnglish
Publication statusPublished - Apr 2024
Event2024 Annual Meeting of American Educational Research Association: "Dismantling Racial Injustice and Constructing Educational Possibilities: A Call to Action" - Philadelphia, United States
Duration: 11 Apr 202414 Apr 2024
https://www.aera.net/AERA24

Conference

Conference2024 Annual Meeting of American Educational Research Association: "Dismantling Racial Injustice and Constructing Educational Possibilities: A Call to Action"
Abbreviated titleAERA 2024
Country/TerritoryUnited States
CityPhiladelphia
Period11/04/2414/04/24
Internet address

Citation

Bai, S., & Hew, T. K. F. (2024, April 11–14). Examining impacts of two fantasies on university students’ behavioral engagement in gamified learning experience [Paper presentation]. 2024 Annual Meeting of American Educational Research Association: "Dismantling Racial Injustice and Constructing Educational Possibilities: A Call to Action" (AERA 2024), Philadelphia, United States.

Fingerprint

Dive into the research topics of 'Examining impacts of two fantasies on university students’ behavioral engagement in gamified learning experience'. Together they form a unique fingerprint.