Abstract
In the prevailing secondary mathematics curriculum, topics in probability and statistics seem to be interesting to most students. Students are motivated to learn when they find that what they learn is closely related to their daily experiences. For instance, in teaching the concepts of randomness and statistical convergence, it is common that teachers will use coin tossing and dice throwing as examples to illustrate ideas and explain concepts. These typical examples can easily attract students’ attention as students all have relevant experiences in their daily lives. However, in traditional classrooms with only “chalk and talk”, due to time constraints, teachers are unable to provide enough examples to fully illustrate the ideas and clearly explain the concepts. Nowadays, some mathematics software designed for teaching are equipped with several built in modules/functions which can simulate these typical statistical experiments and output results within a second. In this paper, we will explain and illustrate how computers can be integrated into the existing secondary mathematics curriculum to enhance teaching effectiveness and promote higher order thinking, via teaching examples commonly found in classrooms. Copyright © 2000 Hong Kong Institute of Education.
Original language | English |
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Title of host publication | Science technology education: Enhancing the quality of life through science & technology: Science & Technology Education Conference 2000 proceedings |
Editors | Kenneth S. VOLK , Wing-mui, Winnie SO , Gregory P. THOMAS |
Place of Publication | Hong Kong |
Publisher | The Hong Kong Institute of Education, Education Dept., Hong Kong, Hong Kong Association for Science and Mathematics Education and Hong Kong Association for Design and Technology Education |
Pages | 259-264 |
ISBN (Print) | 962949056X |
Publication status | Published - 2000 |