Enhancing learning transfer: A case study of a learning simulation game-farmtasia

Yuxia ZHOU, Minjuan WANG, Yong CHEN

Research output: Chapter in Book/Report/Conference proceedingChapters

Abstract

The occurrence of learning transfer is an important criterion for checking whether learning has taken place. In recent years, simulation games have been applied widely in the field of skill training and education. But research about whether learning transfer occurs in simulation games is still limited. This paper aims to examine whether learning transfer occurs among learners and to explore the characteristics of the transfer, if any, occur, when they play a learning simulation game called Farmtasia 2. The case study shows students provided with question prompts are more likely to have learning transfer, and they can reach a cognitive level of analysis, synthesis, and evaluation. In contrast, students not provided with question prompts are more likely to think about the questions they had in the game at a level between factual and conceptual understanding. They did not show activities that require higher order thinking and evidence the occurrence of learning transfer. Copyright © 2014 IEEE.

Original languageEnglish
Title of host publicationProceedings of 2014 International Conference on Intelligent Environments, IE 2014
Place of PublicationUSA
PublisherIEEE
Pages289-296
ISBN (Electronic)9781479929474
DOIs
Publication statusPublished - 2014

Citation

Zhou, Y., Wang, M., & Chen, Y. (2014). Enhancing learning transfer: A case study of a learning simulation game-farmtasia. In Proceedings of 2014 International Conference on Intelligent Environments, IE 2014 (pp. 289-296). IEEE. https://doi.org/10.1109/IE.2014.62

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