Abstract
This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Symposium, SETE 2018, held in conjunction with ICWL 2018, Chiang Mai, Thailand, in August 2018.
The 23 full and 3 short papers were carefully reviewed and selected from 51 submissions. The papers have been organized in the following topical sections: Emerging Technologies of Design, Model and Framework of Learning Systems; Emerging Technologies Support for Intelligent Tutoring; Emerging Technologies Support for Game-Based and Joyful Learning; Emerging Technologies of Pedagogical Issues; UMLL (International Symposium on User Modeling and Language Learning); ETLTL (International Workshop on Educational Technology for Language and Translation Learning). Copyright © 2018 Springer Nature Switzerland AG.
The 23 full and 3 short papers were carefully reviewed and selected from 51 submissions. The papers have been organized in the following topical sections: Emerging Technologies of Design, Model and Framework of Learning Systems; Emerging Technologies Support for Intelligent Tutoring; Emerging Technologies Support for Game-Based and Joyful Learning; Emerging Technologies of Pedagogical Issues; UMLL (International Symposium on User Modeling and Language Learning); ETLTL (International Workshop on Educational Technology for Language and Translation Learning). Copyright © 2018 Springer Nature Switzerland AG.
Original language | English |
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Place of Publication | Cham |
Publisher | Springer |
ISBN (Electronic) | 9783030035808 |
ISBN (Print) | 9783030035792 |
DOIs | |
Publication status | Published - 2018 |
Citation
Hao, T., Chen, W., Xie, H., Nadee, W., & Lau, R. (2018). Emerging technologies for education: Third International Symposium, SETE 2018, Held in Conjunction with ICWL 2018, Chiang Mai, Thailand, August 22–24, 2018, Revised Selected Papers. Cham: Springer.Keywords
- Adaptive learning
- Artificial intelligence
- Computer supported collaborative learning (CSCL)
- Curriculum
- Education
- Educational platform
- e-learning
- e-learning systems
- Game-based learning
- Higher education
- Information technology
- Language
- Learner modeling
- Learning analytics
- Multimedia systems
- Personal learning environments (PLE)
- Social learning environments
- Teaching and learning
- Technology-enhanced learning