Abstract
Facial expression recognition in video has attracted growing attention recently. In this paper, we propose to handle this problem with dynamic appearance and geometric features. We propose a new feature descriptor called HOG from Three Orthogonal Planes (HOG-TOP) to represent dynamic features. In addition, we introduce two types of geometry features to represent the facial rigid changes and non-rigid changes, respectively. Multiple Kernel Learning (MKL) is applied to find an optimal combination of two types of features. And finally a Support Vector Machine (SVM) with multiple kernels is trained for the facial expression classification. Extensive experiments conducted on the extended Cohn-Kanade dataset show that our method can achieve a competitive performance compared with the other state-of-the-art methods. Copyright © 2015 IEEE.
Original language | English |
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Title of host publication | 2015 IEEE International Conference on Image Processing (ICIP 2015) |
Place of Publication | Piscataway, NJ |
Publisher | IEEE |
Pages | 4967-4971 |
ISBN (Electronic) | 9781479983391, 9781479983384, 147998339X |
ISBN (Print) | 9781479983407 |
DOIs | |
Publication status | Published - 2015 |
Citation
Chen, J., Chen, Z., Chi, Z., & Fu, H. (2015). Dynamic texture and geometry features for facial expression recognition in video. In 2015 IEEE International Conference on Image Processing (ICIP 2015) (pp. 4967-4971). Piscataway, NJ: IEEE.Keywords
- Texture
- Geometry features
- Multiple Kernel Learning
- Facial expression recognition