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Digital game-based vocabulary learning: Where are we and where are we going?
Di ZOU
, Yan HUANG, Haoran XIE
Department of English Language Education (ELE)
Department of Mathematics and Information Technology (MIT)
Research output
:
Contribution to journal
›
Articles
›
peer-review
62
Citations (Scopus)
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Arts & Humanities
Vocabulary Learning
100%
Listening Comprehension
15%
Word Knowledge
14%
Educational Technology
13%
Systematic Review
12%
Reading Comprehension
12%
Word Learning
12%
Second Language Acquisition
12%
Anxiety
9%
Educators
8%
Theoretical Framework
8%
Language
8%
Render
7%
Interaction
5%
Social Sciences
vocabulary
44%
learning
18%
listening comprehension
9%
educational technology
8%
language acquisition
7%
anxiety
5%
educator
4%
interaction
3%
Group
2%
Engineering & Materials Science
Educational technology
41%