Digital game-based vocabulary learning: Where are we and where are we going?

Di ZOU, Yan HUANG, Haoran XIE

Research output: Contribution to journalArticlespeer-review

148 Citations (Scopus)

Abstract

Given the importance of word knowledge for second language acquisition, there is always a need for effective word-learning approaches from language learners. With the rapid development of educational technologies, game-based learning is emerging into a field with considerable potential, within which, digital game-based vocabulary learning has accrued increasing attention from language learners, educators and researchers. The present research reviews studies on digital game-based vocabulary learning from five perspectives: a general overview of published studies, digital games for vocabulary learning, theoretical frameworks, research issues and findings, and implications. Using specific criteria for article selection, 21 publications in SSCI journals were finalized for the systematic review. Findings revealed 10 types of digital games dominate the field, and these generally demonstrate positive effects in promoting short-term and long-term vocabulary learning, facilitating reading and listening comprehension, increasing motivation and engagement, decreasing anxiety and fostering interactions among learners. These findings further render implications that are meaningful for vocabulary learning and game design. Copyright © 2019 Informa UK Limited, trading as Taylor & Francis Group.
Original languageEnglish
Pages (from-to)751-777
JournalComputer Assisted Language Learning
Volume34
Issue number5-6
Early online date25 Jul 2019
DOIs
Publication statusPublished - 2021

Citation

Zou, D., Huang, Y., & Xie, H. (2021). Digital game-based vocabulary learning: Where are we and where are we going? Computer Assisted Language Learning, 34(5-6), 751-777. doi: 10.1080/09588221.2019.1640745

Keywords

  • Game-based learning
  • Digital game
  • Vocabulary acquisition
  • Word learning
  • Systematic review

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