Keyphrases
Design Research
100%
Sustainability in Higher Education
100%
Simulation Game
100%
Teaching Approaches
40%
Education for Sustainable Development
30%
Undergraduate Students
20%
Attitude Change
20%
Inquiry-based Teaching
20%
Environmental Science Education
20%
Design Principles
10%
Instructional Design
10%
Higher Education
10%
Learning Outcomes
10%
Behavior Change
10%
Knowledge Acquisition
10%
Educational Theory
10%
Educators
10%
Individual Behaviour
10%
Quasi-experimental Design
10%
Affective Learning Outcomes
10%
Cognitive Skills
10%
Education Goals
10%
Affective Attitude
10%
Group Differences
10%
Knowledge Attitude
10%
Individual Knowledge
10%
Test Design
10%
Plastic Waste Management
10%
Knowledge Behavior
10%
Sustainable Lifestyles
10%
Paper Questionnaires
10%
Individual Attitudes
10%
Sustainability Programs
10%
Simulation-based Teaching
10%
Self-design
10%
Principle Theories
10%
Skills-based Learning
10%
Simulation-based Design
10%
Affective Behavior
10%
Management Training Program
10%
Sustainable Development Objectives
10%
Computer Science
Learning Experiences
100%
Undergraduate Student
100%
Instructional Designs
50%
Training Program
50%
Knowledge Acquisition
50%
Cognitive Skill
50%
Group Difference
50%
Educational Theory
50%
Affective Learning
50%
Research Objective
50%
Paper Questionnaire
50%
Limiting Factor
50%
Design Simulation
50%
Social Sciences
Education for Sustainable Development
100%
Simulation Games
75%
Science Education
50%
Environmental Science
50%
Learning Outcome
50%
Education Theory
25%
Instructional Design
25%
Waste Management
25%
Knowledge Acquisition
25%
Research Approach
25%
Attitude Change
25%
Sustainable Lifestyle
25%
Psychology
Gaming
100%
Cognitive Skill
14%