Abstract
Games, one of the most popular forms of entertainment for young people today, exhibit a number of promising traits for pedagogical practice. Game-based learning theory identifies elements of game play that encourage engagement and increased motivation. The acquisition of musical skills on a new instrument can be a slow and laborious process, requiring sustained effort and commitment. A strong alignment between many of the properties of game-based learning and the practice of learning to play a new instrument, especially at the early stages, is identified. After laying out the theoretical connection, a collection of new game design prototypes are described, designed with the goal of augmenting conventional skill-acquisition practice and increasing student motivation and engagement. Copyright © 2012 ETC Press.
| Original language | English |
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| Title of host publication | Proceedings GLS 8.0: Games + learning + society conference |
| Editors | Crystle MARTIN, Amanda OCHSNER, Kurt SQUIRE |
| Place of Publication | Pittsburgh, PA |
| Publisher | Entertainment Technology Center Press |
| Pages | 269-274 |
| DOIs | |
| Publication status | Published - 2012 |