Games, one of the most popular forms of entertainment for young people today, exhibit a number of promising traits for pedagogical practice. Game-based learning theory identifies elements of game play that encourage engagement and increased motivation. The acquisition of musical skills on a new instrument can be a slow and laborious process, requiring sustained effort and commitment. A strong alignment between many of the properties of game-based learning and the practice of learning to play a new instrument, especially at the early stages, is identified. After laying out the theoretical connection, a collection of new game design prototypes are described, designed with the goal of augmenting conventional skill-acquisition practice and increasing student motivation and engagement. Copyright © 2012 ETC Press.
|Title of host publication||Proceedings GLS 8.0: Games + learning + society conference|
|Editors||Crystle MARTIN, Amanda OCHSNER, Kurt SQUIRE|
|Place of Publication||Pittsburgh, PA|
|Publisher||Entertainment Technology Center Press|
|Publication status||Published - 2012|