Developing games that can create real heroes on real guitars: Using acoustic musical instruments and the human voice as controllers

Benjamin D. SMITH, Matthew Doran THIBEAULT, Nicholas JAWORSKI

Research output: Chapter in Book/Report/Conference proceedingChapters

Abstract

Games, one of the most popular forms of entertainment for young people today, exhibit a number of promising traits for pedagogical practice. Game-based learning theory identifies elements of game play that encourage engagement and increased motivation. The acquisition of musical skills on a new instrument can be a slow and laborious process, requiring sustained effort and commitment. A strong alignment between many of the properties of game-based learning and the practice of learning to play a new instrument, especially at the early stages, is identified. After laying out the theoretical connection, a collection of new game design prototypes are described, designed with the goal of augmenting conventional skill-acquisition practice and increasing student motivation and engagement. Copyright © 2012 ETC Press.
Original languageEnglish
Title of host publicationProceedings GLS 8.0: Games + learning + society conference
EditorsCrystle MARTIN, Amanda OCHSNER, Kurt SQUIRE
Place of PublicationPittsburgh, PA
PublisherEntertainment Technology Center Press
Pages269-274
DOIs
Publication statusPublished - 2012

Citation

Smith, B. D., Thibeault, M. D., & Jaworski, N. (2012). Developing games that can create real heroes on real guitars: Using acoustic musical instruments and the human voice as controllers. In C. Martin, A. Ochsner, & K. Squire (Eds.), Proceedings GLS 8.0: Games + learning + society conference (pp. 269-274). Pittsburgh, PA: Entertainment Technology Center Press.

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