Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies: “LearningverseVR”

Yanjie SONG, Kaiyi WU, Jiaoyang DING

Research output: Contribution to journalArticlespeer-review

Abstract

The rapid evolution of generative artificial intelligence (AI) and virtual reality (VR) technologies are revolutionising various fields, including education and gaming industries. However, studies on how to enhance immersive game-based learning with AI and VR technologies remain scant. Given this, the article presents the creation of “LearningverseVR,” an immersive game-based learning platform developed using generative AI and VR technologies, which is based on “Learningverse,” a metaverse platform developed by the lead author and her research team. The “LearningverseVR” platform uses Unity as the client and Python, Flask and MySQL as the backend. Unity's multiplayer service provides multiplayer online functionality, supporting learners to engage in immersive and interactive learning activities. The design framework of the platform consists of two main components: Game-based learning with generative AI and immersion with VR technologies. First, generative AI is used to create NPCs with diverse personalities and life backgrounds, and enable learners to interact with NPCs without scripted dialogues, creating an interactive and immersive game-based learning environment. Secondly, such a learning experience is enhanced by leveraging the Large Language Model (LLM) ecosystem with VR technology. The creation of the “LearningverseVR” platform provides novel perspectives on digital game-based learning. Copyright © 2024 The Authors. Published by Elsevier Ltd.
Original languageEnglish
Article number100069
JournalComputers & Education: X Reality
Volume4
Early online dateMay 2024
DOIs
Publication statusPublished - 2024

Citation

Song, Y., Wu, K., & Ding, J. (2024). Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies: “LearningverseVR”. Computers & Education: X Reality, 4, Article 100069. https://doi.org/10.1016/j.cexr.2024.100069

Keywords

  • Generative AI
  • Virtual reality (VR)
  • Game-based learning
  • Immersion
  • Interaction

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