Designing a 3D computer game to promote active learning

Mee Wah Eugenia NG, Lap Piu LEE

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The authors attempted to teach pre-service teachers the concept of logic and control technology by creating a three dimensional game, Simulator, for them to explore and to consolidate their knowledge. The paper discusses the features of the Simulator in details and the feedback collected from learners after they have played with the game. Learners found the game stimulating and enabled them to learn actively. It was observed that some of the learners referred to the truth table when solving the logic tasks, which matched with the objective of a microworld. Positive qualitative and quantitative comments were gathered and the game will be enhanced accordingly. Copyright © 2004 The Association for Advancement of Computing in Education.
Original languageEnglish
Title of host publicationProceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004
EditorsLorenzo CANTONI , Catherine MCLOUGHLIN
Place of PublicationChesapeake, VA
PublisherThe Association for Advancement of Computing in Education
Pages1894-1901
ISBN (Print)9781880094532
Publication statusPublished - 2004

Fingerprint

Computer games
Simulators
Education
Feedback
Problem-Based Learning

Citation

Ng, E. & Lee, L. (2004). Designing a 3D computer game to promote active learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 1894-1901). Chesapeake, VA: The Association for Advancement of Computing in Education.

Keywords

  • Learning objects
  • Games