Keyphrases
Design Evaluation
100%
Exergames
100%
Energy Expenditure
100%
Low-to-moderate
100%
Home-based Physical Therapy
100%
Orthosis
100%
Muscle Activation
100%
Upper Limb Orthosis
100%
Lower Limb Orthotics
100%
Intelligent Control
100%
Copyright
50%
Physical Rehabilitation
50%
Aging Population
50%
Muscle Damage
50%
Home Use
50%
Healthcare Resources
50%
Population Prevalence
50%
Human Subject Test
50%
Haptics
50%
Electromagnetic Brake (EMBr)
50%
Resistance Exercise
50%
Measurement Technology
50%
Resistive Torque
50%
Level Energies
50%
System Potential
50%
Postoperative Treatment
50%
Muscle Energetics
50%
Chronic Disease Prevalence
50%
Video Game Console
50%
Open Chain
50%
Telerehabilitation
50%
Wearable Orthoses
50%
Medicine and Dentistry
Upper Limb
100%
Lower Limb
100%
Rehabilitation Engineering
100%
Orthosis
100%
Energy Expenditure
50%
Physiotherapy
50%
Prevalence
25%
Resistance Training
25%
Chronic Disease
25%
Isometrics
25%
Muscle Injury
25%
Physical Rehabilitation
25%
Postoperative Care
25%
Telerehabilitation
25%
Nursing and Health Professions
Rehabilitation Engineering
100%
Orthosis
100%
Leg Orthosis
100%
Physiotherapy
66%
Chronic Disease
33%
Prevalence
33%
Isometrics
33%
Muscle Injury
33%
Wearables
33%
Muscle Level
33%
Postoperative Care
33%
Telerehabilitation
33%
Engineering
Design Development
100%
Energy Engineering
50%
Haptics
50%
Early Stage
50%
Resistive
50%
John Wiley
50%
Measurement Science
50%
Level Energy
50%