Keyphrases
Morphological Analysis
100%
Gamified
100%
Digital Gamification
100%
Reading Comprehension
57%
Intrinsic Motivation
42%
Non-digital
28%
Secondary School
14%
English as a Second Language
14%
Copyright
14%
Mixed Methods Design
14%
Schools in China
14%
Motivation
14%
Effective Means
14%
EFL Students
14%
Perceived Competence
14%
Student Interviews
14%
Negative Emotions
14%
Peer Interaction
14%
Reading Outcomes
14%
Reading Instruction
14%
Task Value
14%
Limited Vocabulary
14%
Gamification
14%
Explanatory Sequential Design
14%
Unknown Words
14%
Game Features
14%
Social Sciences
Gamification
100%
Morphological Analysis
100%
Reading Comprehension
57%
English as a Foreign Language
42%
Intrinsic Motivation
42%
China
14%
Autonomy
14%
Qualitative Method
14%
Emotions
14%
Mixed Research Method Design
14%
Perceived Competence
14%
Peer Interaction
14%
Reading Instruction
14%
Task Value
14%
Computer Science
Gamification
100%
Morphological Analysis
100%
Intrinsic Motivation
42%
Secondary School
14%
Design Research
14%
Reading Instruction
14%
Future Direction
14%
Negative Emotion
14%
Psychology
Gamification
100%
Intrinsic Motivation
75%
Qualitative Method
25%
Mixed Methods
25%
Autonomy
25%
Negative Emotion
25%
Relatedness
25%