Curriculum activities to foster primary school students’ computational practices in block-based programming environments

Siu Cheung KONG, Hal ABELSON, Josh SHELDON, Chan Chio Andrew LAO, Mike TISSENBAUM, Ming LAI, Karen LANG, Natalie LAO

Research output: Chapter in Book/Report/Conference proceedingChapters

5 Citations (Scopus)

Abstract

As digital technology is increasingly a part of all sectors of society, educational approaches must be developed in order to nurture students’ ability to see the world through a computational lens. One way to achieve this goal is to promote Computational Thinking (CT) for young learners. The CoolThink@JC project is a four-year curriculum pilot designed to integrate CT into Hong Kong upper-primary level schools. The CoolThink framework for curriculum development is structured around computational concepts, practices and perspectives adapted from the framework of Brennan and Resnick (2012). This adapted framework motivated the choice of learning activities for CoolThink. This paper focuses on one aspect of that framework, namely computational practices. Here, we describe how activities in the CoolThink curriculum can promote the computational practices highlighted by the framework. Copyright © 2017 The Hong Kong Jockey Club.
Original languageEnglish
Title of host publicationProceedings of International Conference on Computational Thinking Education 2017
EditorsSiu-cheung KONG, Josh SHELDON, Robert Kwok-yiu LI
Place of PublicationHong Kong
PublisherThe Education University of Hong Kong
Pages84-89
ISBN (Print)9789887703440
Publication statusPublished - 2017

Citation

Kong, S.-c., Abelson, H., Sheldon, J., Lao, A., Tissenbaum, M., Lai, M., et al. (2017). Curriculum activities to foster primary school students’ computational practices in block-based programming environments. In S.-c. Kong, J. Sheldon, R. K.-y. Li (Eds.), Conference proceedings of International Conference on Computational Thinking Education 2017 (pp. 84-89). Hong Kong: The Education University of Hong Kong.

Keywords

  • Computational thinking
  • Programming education
  • Curriculum activities
  • K-12 education

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