Computer games: A double-edged sword?

Delin SUN, Ning MA, Min BAO, Xang-Chuan CHEN, Da-Ren ZHANG

Research output: Contribution to journalArticlespeer-review

26 Citations (Scopus)


Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed. Copyright © 2008 Mary Ann Liebert, Inc.

Original languageEnglish
Pages (from-to)545-548
JournalCyberpsychology and Behavior
Issue number5
Publication statusPublished - Oct 2008


Sun, D.-L., Ma, N., Bao, M., Chen, X.-C., & Zhang, D.-R. (2008).Computer games: A double-edged sword? Cyberpsychology and Behavior, 11(5), 545-548. doi: 10.1089/cpb.2007.0145


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