Comparing pedagogies for plastic waste management at university level

Siu Kit YEUNG, Wing Mui Winnie SO, Nga Yee Irene CHENG, Tsz Yan Yannes CHEUNG, Cheuk Fai Stephen CHOW

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

Purpose – This article aims to compare the learning outcomes of gaming simulation and guided inquiry in sustainability education on plastic waste management. The current study targets the identification of success factors in these teaching approaches. Design/methodology/approach – This study employed a quasi-experimental design with undergraduate participants who were randomly assigned to an eight-hour sustainability education class using either gaming simulation or guided inquiry. Preand post-tests on students‘ knowledge, attitudes, and intended behavior were conducted, followed by individual interviews to provide more detailed reflections on the teaching approach to which they were assigned. Findings – In terms of knowledge acquisition and behavioral changes, the quantitative results suggested that the pre-/post-test in-group differences were significant in both groups. More importantly, a significant positive attitudinal change was observed in the gaming simulation group only. In the interviews, participants attributed effective knowledge acquisition to active learning element in class, while the characterization of cognitive dissonance triggered in the gaming simulation induced subsequent affective changes. Practical implications – Activities in this program can be applied or modified to accommodate differences in other similar programs. The findings can also provide indicators to designs of similar programs in the future. Originality/value – This article explores plausible factors (ideology and implementation) that contribute to successful sustainability education programs. Through comparison between gaming simulation and guided inquiry, elements for effective ESD learning in the pedagogical designs are discussed. Copyright © 2017 Emerald Publishing Limited.
Original languageEnglish
Pages (from-to)1039-1059
JournalInternational Journal of Sustainability in Higher Education
Volume18
Issue number7
DOIs
Publication statusPublished - Nov 2017

Fingerprint

waste management
Waste management
Sustainable development
Knowledge acquisition
Education
Plastics
simulation
university
Teaching
knowledge acquisition
sustainability
Design of experiments
learning
cognitive dissonance
education
Group
Students
interview
ideology
methodology

Citation

Yeung, S.-K., So, W.-M. W., Cheng, N.-Y. I., Cheung, T.-Y., & Chow, C.-F. (2017). Comparing pedagogies for plastic waste management at university level. International Journal of Sustainability in Higher Education, 18(7), 1039-1059. doi: 10.1108/IJSHE-04-2016-0073

Keywords

  • Sustainability education
  • Inquiry learning
  • Affective learning
  • Pedagogical design
  • Plastic waste management
  • Simulations/games