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Active Learning of E-commerce: A case analysis of online auction game
Chun Kit LOK, E. W. T. NGAI
Department of Social Sciences (SSC)
Research output
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Chapter in Book/Report/Conference proceeding
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Chapters
2
Citations (Scopus)
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Dive into the research topics of 'Active Learning of E-commerce: A case analysis of online auction game'. Together they form a unique fingerprint.
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Keyphrases
Electronic Commerce
100%
Active Learning
100%
Online Auctions
100%
Auction Game
100%
Hong Kong
60%
Polytechnic University
40%
Tertiary Institutions
40%
Education Institute
40%
Business Students
40%
Active Learning Strategies
40%
Simulation Approach
40%
Student Teachers
20%
Teaching-learning
20%
Copyright
20%
Student Evaluation
20%
Pre-service Teachers
20%
Pedagogical Competence
20%
Pedagogical Knowledge
20%
Online Learning
20%
Learning Effect
20%
Teaching Online
20%
Simulation Game
20%
Action Games
20%
Simulation Exercise
20%
Social Sciences
Commerce
100%
Online Auction
100%
Hong Kong
60%
Technological Institutes
40%
Learning Strategy
40%
Student Teachers
20%
Student Evaluation
20%
Pre-Service Teacher
20%
Learning Effect
20%
Simulation Games
20%
Computer Science
Active Learning
100%
Online Auctions
100%
Simulation Approach
40%
Teaching and Learning
20%
Service Teacher
20%
Learning Effect
20%
Economics, Econometrics and Finance
Commerce
100%
Online Auction
100%
Learning Strategy
40%
Business Game
20%