Keyphrases
Learning Materials
100%
Vocabulary Learning
100%
Cognitive Approach
100%
Game-based Learning
100%
Learning Application
100%
Game Elements
100%
Multimedia Input
100%
Material Elements
100%
Word Knowledge
66%
China
33%
Mobile Application
33%
EFL Vocabulary Learning
33%
Electronic Learning
16%
English as a Second Language
16%
Copyright
16%
University of Hong Kong
16%
Reward System
16%
Knowledge Gaps
16%
Knowledge Management
16%
Learning Approaches
16%
Learning Management
16%
Interactivity
16%
Audio
16%
Native Language
16%
Feedback System
16%
Feedback Reward
16%
Application Developers
16%
Arts and Humanities
Application
100%
Review
100%
Vocabulary learning
100%
Cognitive Approach
100%
Word knowledge
36%
English as a Foreign Language
27%
Mobile
18%
China
18%
Hong Kong
9%
Usefulness
9%
Access
9%
Interactivity
9%
Native Language
9%
Social Sciences
English as a Foreign Language
100%
Hypermedia
100%
China
66%
Hong Kong
33%
Systematic Review
33%
Electronic Learning
33%
Knowledge Gap
33%
Knowledge Management
33%
Native Language
33%
Interactivity
33%
Psychology
Systematic Review
100%
Interactivity
100%