Abstract
This chapter describes a conceptual framework that aims to augment existing eLearning systems with a 3D virtual classroom environment to provide geographically dispersed online learners with a sense of being together and part of a natural class. The virtual classroom model the authors present is based on a combination a 'massively multi-user' games technology system from Sun Microsystems Research Labs, a distance learning platform based at Shanghai Jiaotong University and a mixed reality environment developed at Essex University. Learning is, to some extent, a social activity as it involves relationships between people (between students, between students and teachers). Networked technology has a global reach bringing not just new opportunities but also complex multi-cultural and pedagogical issues. Thus, in this chapter the authors discuss both the technology and the socio-educational aspects of designing online Mixed Reality Hybrid Learning systems. Copyright © 2010 IGI Global.
Original language | English |
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Title of host publication | Handbook of research on hybrid learning models: Advanced tools, technologies, and applications |
Editors | Fu Lee WANG, Joseph FONG, Reggie KWAN |
Place of Publication | USA |
Publisher | IGI Global |
Pages | 260-283 |
ISBN (Electronic) | 9781605663814 |
ISBN (Print) | 9781605663807 |
DOIs | |
Publication status | Published - 2010 |