A mixed reality approach to hybrid learning in mixed culture environments

Victor CALLAGHAN, Liping SHEN, Michael GARDNER, Ruimin SHEN, Minjuan WANG

Research output: Chapter in Book/Report/Conference proceedingChapters

12 Citations (Scopus)

Abstract

This chapter describes a conceptual framework that aims to augment existing eLearning systems with a 3D virtual classroom environment to provide geographically dispersed online learners with a sense of being together and part of a natural class. The virtual classroom model the authors present is based on a combination a 'massively multi-user' games technology system from Sun Microsystems Research Labs, a distance learning platform based at Shanghai Jiaotong University and a mixed reality environment developed at Essex University. Learning is, to some extent, a social activity as it involves relationships between people (between students, between students and teachers). Networked technology has a global reach bringing not just new opportunities but also complex multi-cultural and pedagogical issues. Thus, in this chapter the authors discuss both the technology and the socio-educational aspects of designing online Mixed Reality Hybrid Learning systems. Copyright © 2010 IGI Global.

Original languageEnglish
Title of host publicationHandbook of research on hybrid learning models: Advanced tools, technologies, and applications
EditorsFu Lee WANG, Joseph FONG, Reggie KWAN
Place of PublicationUSA
PublisherIGI Global
Pages260-283
ISBN (Electronic)9781605663814
ISBN (Print)9781605663807
DOIs
Publication statusPublished - 2010

Citation

Callaghan, V., Shen, L., Gardner, M., Shen, R., & Wang, M. (2010). A mixed reality approach to hybrid learning in mixed culture environments. In F. L. Wang, J. Fong, & R. Kwan (Eds.), Handbook of research on hybrid learning models: Advanced tools, technologies, and applications (pp. 260-283). IGI Global. https://doi.org/10.4018/978-1-60566-380-7.ch016

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