Abstract
This work presents a framework for defining and executing situated learning experiences with two main characteristics. The first one is that learning situations are real-life situations captured from the city-life. The second one is that the aforementioned learning experiences are accessed by means of augmented reality technologies. From the methodological perspective, we propose a design methodology supporting the definition of City-aware AR-based Situated Learning Experiences. From the technological perspective, we propose the enhancement of the paradigm of Learning Cells to support the alignment with real-life situations and its access through augmented reality devices. Copyright © 2019 Springer Nature Singapore Pte Ltd.
Original language | English |
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Title of host publication | Advanced multimedia and ubiquitous engineering: MUE/FutureTech 2018 |
Editors | James J. PARK, Vincenzo LOIA, Kim-Kwang Raymond CHOO, Gangman YI |
Place of Publication | Singapore |
Publisher | Springer |
Pages | 663-669 |
ISBN (Electronic) | 9789811313288 |
ISBN (Print) | 9789811313271 |
DOIs | |
Publication status | Published - 2019 |