Keyphrases
Information Literacy
100%
Game-based
100%
Arc Model
100%
Digital Educational Games
100%
Teaching-learning
50%
Copyright
50%
Teaching Practice
50%
Practice Learning
50%
Joy of Learning
50%
Educational Value
50%
Entertaining
50%
Information Integration
50%
Game Teaching
50%
Educational Games
50%
Information Literacy Course
50%
Design Model
50%
Promoting Learning
50%
Literacy Games
50%
Educational Game Design
50%
Instructional Systems Design
50%
Game Design Model
50%
Computer Science
Information Literacy
100%
Educational Game
100%
Teaching and Learning
25%
Teaching Practice
25%
Learning Practice
25%
Game Design
25%
Reference Value
25%
Social Sciences
Information Literacy
100%
Educational Game
100%
Psychology
Educational Game
100%
Educational Game Design
33%