網路遊戲評價模型及指標權重研究

周穎, 江紹祥, 張大林

Research output: Contribution to journalArticles

Abstract

如何説明青少年在網路遊戲中既快樂成長又免受傷害,是互聯網時代擺在社會各界面前的一個難題。本研究通過參考和拓展現有研究,提出包含兩層評價指標的網路遊戲評價模型,通過引入AHP方法確定評價指標權重,從32項指標中提取出15項重要指標,其總權重達到0.81。研究結果表明:評價網路遊戲應該把負面作用和積極影響同等看待,評價網路遊戲的指標並非同等重要。研究結果對於網路遊戲的社會評測、網路遊戲的開發及家長指導青少年健康上網均具有重要的參考價值。
How to guide young people to take advantages and avoid disadvantages in playing Internet game is a challenging problem that our society has to face. This study attempts to propose an Internet game evaluation model using two layers of indexes. Fifteen indexes are extracted from 32 using the AHP method to determine the weights of the 32 evaluation indexes. The total weight of the 15 indexes is 0.81. The result shows that both the positive and negative sides and the importance of theeach indexshould be taken into considerationin evaluating Internet game. The indexes can be used to guide young people to play Internet game in a healthy manner, inform developer in developing Internet game and inform the society to evaluate Internet game. Copyright © 2015 中央電化教育館.
Original languageChinese
Pages (from-to)62-66
Journal中國電化教育
Volume2015
Issue number5
Publication statusPublished - May 2015

Citation

周穎、江紹祥和張大林(2015):網路遊戲評價模型及指標權重研究,《中國電化教育》,2015(5),頁62-66。

Keywords

  • 網路遊戲
  • 網路應用
  • 評價系統
  • 青少年健康上網教育
  • AHP方法
  • Internet game
  • Internet application
  • Evaluation system
  • Online health and education
  • AHP method
  • Alt. title: A study of an internet game evaluation model using weighed index