如何利用機械海龜在課室中進行教學活動

黎耀志, 盧敏耀, 黃德華

Research output: Chapter in Book/Report/Conference proceedingChapters

Abstract

LOGO源於六十年代人工智能的研究計劃,目的是用作解難訓練。LOGO程式不但易學、易用、易懂,而且更有強勁的功能。至今,它已被廣泛應用於不同的學習領域上。在香港,大部份的中學、一些小學及幼稚院,都有教授和應用LOGO。但不幸的是,一般老師和學生都認為它只是一種程式語言,覺得它的唯一用途是用作學習編寫程式。所以我們見到很多學生只會呆坐電腦前,機械性地、沉悶地進行程式練習。為了增加學生們的學習興趣,我們嘗試讓學生利用機械海龜輔助電腦去學習LOGO。在這個工作坊中,我們會介紹在課室中,如何利用機械海龜進行教學活動。 Copyright © 1998 Hong Kong Institute of Education.
Original languageChinese (Traditional)
Title of host publicationScience technology education: Broadening classroom experiences with science and technology: Science & Technology Education Conference '98 proceedings
EditorsKenneth S. VOLK , Wing-mui, Winnie SO
Place of PublicationHong Kong
PublisherThe Hong Kong Institute of Education, Education Dept., Hong Kong, The University of Hong Kong, Hong Kong Association for Science and Mathematics Education and Hong Kong Association for Design and Technology Education
Pages313-317
ISBN (Print)9629490218
Publication statusPublished - 1998

Citation

黎耀志、盧敏耀和黃德華 (1998):如何利用機械海龜在課室中進行教學活動。In K. S. Volk, & W.-M. W. So (Eds.), Science technology education: Broadening classroom experiences with science and technology: Science & Technology Education Conference '98 proceedings (pp. 313-317). Hong Kong: The Hong Kong Institute of Education, Education Dept., Hong Kong, The University of Hong Kong, Hong Kong Association for Science and Mathematics Education and Hong Kong Association for Design and Technology Education.